Highschool

High School

Students want their studies to be relevant to their lives and feel they can have an impact on the world around them

Using “Change the Story” they can link project-based learning to service learning to help solve some of the intractable problems of our times

“Reweaving the fabric” – our Oral History Project ties the community together instilling pride and creating the link between community and school

Wisdom Thinkers Network will help coordinate the resources to make it happen – pulling business, Gov’t, and NGO’s together to support our children not only passing the tests of life and succeeding in school, but helping to create solutions to our societal problems.

Change the story: A Game to Alter Reality – inquiry model

Change the world _WISDOM_THINKERS-NETWORK

Have you ever felt like you had no control over your life or the world around you? “Change the Story” was created as a learning game allowing students, and adults, to take control of their lives and the world around them and learn character education.

“Students want their studies to be relevant to their lives and feel they can have an impact on the world around them. Using “Change the Story” they can link project-based learning to service learning to help solve some of the intractable problems of our times.” – Ralph Singh

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