Change the Story – A Game to Alter Reality
Linking Project-Based Learning to Service Learning to Solve 5 Major Injustices
Have you ever felt like you had no control over your life or the world around you? What if you could change the story of our world?
Wisdom Thinkers uses the power of stories, foundational wisdom stories you may have learned when you were younger, to change the way people think about a problem – to reveal hidden ways that we can change the world by changing the story.
“Students want their studies to be relevant to their lives and feel they can have an impact on the world around them. Using “Change the Story” they can link project-based learning to service learning to help solve some of the intractable problems of our times” -Ralph Singh
“Change the Story” was conceived as a small group learning game for middle and secondary students, and adults, to take control of their lives and the world around them.
In a “mission impossible” type dossier students are tasked to challenge their focus groups to solve one of 5 major injustices, including poverty, bullying, hatred and prejudice, environmental degradation and elder neglect. Aligned with the inquiry model, students develop critical thinking and conflict resolution skills to create a service learning project that could solve the challenge. Then they are tasked to actualize it.